
ALTAR COORP LORE
Long ago, living in Yerneth was synonymous with peace and prosperity. Knowledge was the highest value of its people, and the population devoted itself to studying the world around them.
Decade after decade, their discoveries accumulated. Eventually, the city founded the Altar Corporation, a place dedicated to gathering knowledge and shaping it for the good of Yerneth. Through the work of its scientists and engineers, the city became self-sufficient thanks to a hydroelectric power station, while medical research reached unprecedented heights.
For a long time, progress seemed unstoppable.
Until the day everything changed.
While attempting to push the limits of knowledge, the scientists of ALTAR Corp had long relied on a singular creation, a living subject designed to serve as patient zero across a wide range of experiments.
From this origin, countless trials were conducted, producing a variety of results, some promising, others far less understood.
Among these efforts was a project focused on curing blindness.
The results were not what they had hoped for.
Instead of restoring sight, the experiments gave rise to a new kind of creature. These beings, later named Lowkihs, were born from failure. None of them could see. Yet something within them had changed.
At first, the side effects appeared insignificant. Minor irregularities, easily dismissed.
But soon, the Lowkihs began reacting violently to the treatments. Their behavior grew unstable, their bodies changed, and their strength increased far beyond natural limits.
The situation escalated rapidly.
The situation escalated rapidly.
The ALTAR Corp facility was ordered into lockdown to prevent the creatures from reaching the city. But it was already too late. With their unnatural strength, the Lowkihs broke through containment and spread chaos throughout Yearnia.
Ironically, the very experiments that had taken their sight had sharpened their other senses. Sound became their anchor and their torment. The overwhelming noise of the city drove them into uncontrollable frenzy. In time, they withdrew, returning to the abandoned ALTAR facility, drawn by the low, constant hum of the generators. That mechanical resonance seemed to soothe them, as if it replaced what had been taken.
But the threat remained.
Fearing total collapse, the authorities sealed the facility from the outside and ordered the complete evacuation of Yearnia.
A century has passed since the Yearnia Incident.
Beyond its borders, other cities endured. Little is known about them, except that they have watched, waited, and refused to forget. Yerneth remains a wound in their history, one they intend to close.
Today, the abandoned city is inhabited by two unusual groups. The ZENYTHs, who no longer view the Lowkihs as enemies, chose instead to keep them calm by constantly broadcasting loud music through the building’s speakers. Meanwhile, the Gonrags contribute by producing the tracks used to maintain this fragile balance. They can still be encountered throughout the city, though they are far fewer in number than the original inhabitants once were.
Against all odds, a new kind of harmony has settled over Yearnia.
But beyond the silent borders of the city, a decision has been made.
Two revenants are being sent.
And this time, Yerneth will not be left to itself.
CHARACTERS

PATIENT ZERO
An experimental creature developed by Altar Corp to advance research while avoiding tests on real humans. It served as the basis for many mutations and evolutionary changes.
ZENYTH
Zenyths are failed Lowkih experiments who resulted in an intelligent and skilled entity. They spend most of their time learning some new skills and their main activity is to DJ for the Lowkihs throughout Yerneth to protect them and keep them at bay. They are extremely peaceful beings, and their main goal is to look over the Lowkihs.


LOWKIH
Lowkihs were the failed result of Altar Corps experiments on curing blindness. They have lost all capabilities of sight, but have exceptional hearing.
After spending years locked in the Altar Corp tower and only hearing a constant low buzz sound from the power station and the outside music clubs.
They can get really violent when any sounds troubles their flow state they get from hearing low frequencies sounds. They love to go outside and explore Yerneth at night, when most music clubs are opening.
GONRATH
Gonraths are not quite failed versions of Lowkihs, but went through experiments and mutated to have exceptional hearing and little sight. They resemble Lowkihs, but their horns help them absorb sound and basslines through a very advanced echolocation.
Due to this, they have skillfully mastered the engineering of the sound to be perfect for the Lowkihs. They are all over the Altar Corp building and throughout Yerneth, making sure that the Lowkihs are under control and do not get violent.

Big thank you to rubyraygun for helping writing the Altar lore.